//****************************************************
// Porman Project 2
// Filename: CBaseObject.cpp
// Date: 2009/06/27
// Author: KengYu Lin
// Modify:
//****************************************************
#include "CBaseObject.h"

namespace Porman
{

namespace GL
{

int CBaseObject::m_iNumOfShaderObj = 0;
int CBaseObject::m_iNumOfFXObj = 0;
int CBaseObject::m_iNumOfBufferObj = 0;
int CBaseObject::m_iNumOfDepthStencilObj = 0;
int CBaseObject::m_iNumOfTextureObj = 0;
int CBaseObject::m_iNumOfFrameBufferObj = 0;
int CBaseObject::m_iNumOfVertexDeclObj = 0;
int CBaseObject::m_iNumOfQueriesObj = 0;

CBaseObject::CBaseObject( CRenderDevice* pDevice ) : 
m_pDeviceRef(pDevice),
m_sName("Non")
{
}

}//End namespace GL

}//End namespace Porman